reflect¶
-
taichi_glsl.vector.
reflect
(I, N)¶ Calculate the reflection direction for an incident vector.
- Parameters
I – Specifies the incident vector.
N – Specifies the normal vector.
- Returns
For a given incident vector I and surface normal N, reflect returns the reflection direction calculated as I - 2 * dot(N, I) * N.
- Note
N should be normalized in order to achieve the desired result.
- See also